John Cena/Dashing Rogue

Strategy
A guy that means business, John Cena can dish out the damage really quick. Every successful combo leads to a damage over time, meaning that a skilled user can lead an unstoppable barrage of pain to the opponent. His ability to stifle healing makes sure his foes stay down, especially after a bone-breaking special 2. You didn't see that one coming.

Interactions
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against John Cena. Having a card that "counters" John Cena does not mean it is always a good choice.

Good with

 * Batista/Hunter: Cena can whittle down opponents' health easily, setting them up for Batista's opportunistic passive. The two can take out entire teams with just combos alone.

Good against

 * Big Show/Enlightened:: Big Show's obnoxious health gain ability can be neutered by Cena's passive, especially if he gets to land a full-hit combo.

Countered by

 * John Cena/Evolved: Dashing Rogue's indiscriminate damage over time can unwittingly be his own downfall in this matchup. Since Evolved gets stronger as he takes more punishment, players can be in a tight spot without a special 2 at the ready.

Abilities
Here are John Cena's abilities.

Support Cards and Gear
Here are John Cena's support cards and gear.

Stats
These stats are the final damage and health levels at LEVEL 50, per Elite Level.